Thursday, July 28, 2005

Soul Calibur 3 + what Namco has done right (fighting games)

After reading this I'm jumping up and down lol. This is one helluva rabbit out of a hat that they've pulled. I've been wondering for a long time now that 3D fighters have pretty much evolved as much as they could in their current state. How many joystick/button combinations for oves/multiparts havent been used yet? Out of a (still) discrete 8 directions, 4 or so buttons. Some double tap + hold can give you an extra couple of moves for the nexe sequel but you will also get to a point where you will hit diminshing returns for more moves added and more moves memorised. Unless the lifebar ends up growing bigger or the damage being drastically reduced, there's only so many moves that you will use per fight and some are more effective than others.

Looks like the designers realised this and took a different approach instead of the usual sequel route. Giving context to why people fight as well as giving them multiple options and variety to learn different facets of the game beyond memorising a movelist was a stroke of genius. Learn by doing. The more variety and fun to spice up the fighting the better. Memorising the movelist in practice mode is the only "artificial" barrier to a fighting game nowadays.

I've loved seeing the Namco fighters, but especially the Soul Calibur series grow from being dial-a-combos to fighting games where one can literally figure out the combos or evolve new ones just by paying close attention. For example, the move being abstracted away so you can focus on where you want to hit, someone wants to kick low, they press down and kick, the kick that you get may be different depending on stance, posture, position but it will be aimed where you want. Another example is that the dial-a-combos are just the beginning, variances in falling speed, juggles and positioning are just some of the factors that can create opportunities to string together more combos and moves together, again things that you can figure out yourself instead of looking at a faq/movelist.

I suspect the fighting system hasn't changed a whole lot, but I'm looking forward to all the other goodies they've added. I'm so damn excited to play this, I may even buy a PS2 for it lol. Yes right before the next-gens are due out :P



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Faceprint Global Solutions (FCPG) is pleased to announce that its European partner, Keyvelop, has teamed up with IBM's Partner World Industry Networks to deliver customer software requirement solutions for the international healthcare industry.
With FGS owning the exclusive North American rights to distribute the worlds leading encryption and transmission software developed by Keyvelop, FGS is poised to capture large volumes of sales generated by customers currently using IBM's software in the healthcare and other industries.
With traceability and security now deemed a serious business priority, companies are increasingly focused on employing procedures and controls designed to ensure the authenticity, integrity and confidentiality of electronic records.
"This is a very positive move for FGS and for Keyvelop," said FGS CEO Pierre Cote. "We are very happy about the decision to go with IBM. This is a continuation of the progress made by everyone associated with FGS and its partners."
Buell Duncan, IBM's general manager of ISV & Developer Relations commented, "Collaborating with Keyvelop will ensure that we develop open solutions that are easy to maintain and cost effective for our customers in the healthcare and life sciences industry."
Among other things, this new software technology which is currently being used by a number of European healthcare companies, is used to send any file, regardless of format or size. Encryption keys, evidence of transmission integrity with fingerprint calculation, time-stamping of all actions and status record updating, pre-checking sender and receiver identities, validating file opening dates are part of Keyvelop features.
About FacePrint Global Solutions, Inc.
FGS operates a business, which develops and delivers a variety of technology solutions, including biometric software applications on smart cards and other support mediums (apometric solutions). FGS's products provide biometric solutions for identity authentication and a host of smart card- and biometrics-related hardware peripherals and software applications. Apometrix, FGS's wholly-owned subsidiary, combines on-card or in-chip multi-application management solutions with best-of-breed 'in-card matching' biometrics. Keyvelop's secure digital envelope solution and Apometrix's on-card biometrics work together to produce the winning combination in the fields of security, traceability and identity management. FGS is headquartered in Fresno, California.

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